Video game preview world of warcraft


World of Warcraft (commonly known as WoW) is a massively multiplayer online role-playing game (MMORPG). It is Blizzard Entertainment's fourth game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.World of Warcraft takes place within the world of Azeroth, four years after the events at the conclusion of Blizzard's previous release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001.The game was released on November 23, 2004, celebrating the 10th anniversary of the Warcraft franchise. It is currently the world's largest MMORPG in terms of monthly subscribers. World of Warcraft currently holds 62% of the MMOG market at 10 million subscribers. The current subscriber base for all MMOGs is 16 million.

The first official expansion pack of the game, The Burning Crusade, was released on January 16, 2007. During the 2007 BlizzCon event, Blizzard announced a second expansion pack called Wrath of the Lich King on August 3, 2007. The release date of Wrath of the Lich King has not been announced.
Gameplay
Unlike previous games in the Warcraft series, World of Warcraft is a MMORPG, not a real-time strategy game. As with other MMORPGs, people control a character avatar within a persistent game world, exploring the landscape, fighting monsters, performing quests, building skills, and interacting with NPCs, as well as other players. The game rewards success with in-game money, items, experience and reputation, all of which in turn allow players to improve their skill and power. Players can level up their characters from level one to level 60, level 70 if they have The Burning Crusade expansion. Upon release of the Wrath of the Lich King expansion, players will be able to attain level 80 after purchasing the expansion.In addition, players may opt to take part in battles against other players of an enemy faction, in PvP battlegrounds or in normal world zones subject to the rules in place on the particular server. Duels can also be fought between members of the same or opposing factions, although these do not provide tangible rewards. Many players also choose to join guilds. Short-term parties and raid groups can be formed to conduct raids against enemy territories and instances.
Characters
There are two types of characters: Player Characters (PCs, or simply "players") and Non-Player Characters (NPCs). A Player Character is an avatar in the game environment that is controlled by a player, whilst Non-Player Characters are controlled by the game software and can only interact with PCs through scripted events or artificial intelligence (AI). There are three types of NPCs. Friendly NPCs cannot attack friendly characters and vice versa. Hostile NPCs are either of the opposing faction or are mobs (enemies controlled by AI) and will freely attack any PC with whom they are hostile. Neutral NPCs will only attack if provoked. Some NPC interaction is affected by the reputation a PC has with them.

NPCs in major and minor cities can buy and sell merchandise, train class and profession skills, give quests and provide a large number of services that are needed in the game. While some will merely offer advice or further the story, others, such as city guards, patrol around set paths to keep cities defended against attacking PCs or hostile NPCs that may attempt to invade. Guards can also provide directions to common locations within their city.

When creating a character in World of Warcraft, the player can choose from ten different races in two factions: Alliance and Horde. Race determines the character's appearance, starting location, and initial skill set, called "racial traits".

The Alliance currently consists of Humans, Night Elves, Dwarfs, Gnomes and Draenei.
The Horde currently consists of Orcs, Tauren, Undead, Trolls and Blood Elves.
Draenei and Blood Elf characters were introduced in The Burning Crusade, and require that expansion in order to be created.

In addition to the ten playable races, there are many NPC races including (but not limited to) Goblins, Ogres, Murlocs, and Naga.


Classes
The game has nine character classes that a player can choose from, though not all classes are available for each race. Each class has a set of unique abilities and talents. Abilities are general skills and spells available to the entire class, while talents allow players to specialize their character and further refine their role. Each class has a set of three talent trees. Depending on class, players may choose to build their character's talent trees for damage-dealing (also called damage-per-second, or DPS), healing, tanking, or a mix of these. Some classes, known as "hybrid classes," are able to perform different roles depending on a group's needs.

The nine available classes in World of Warcraft are:

Druid (Hybrid class)
A nature-oriented class capable of fulfilling the role of damage-dealer, tank, or healer. The druid can shape-shift into many forms to increase its combat or movement abilities, including a bear (for tanking), a sea lion (for water travel), a Lion/Panther form (Horde/Alliance) for damage-dealing, and a cheetah (for outside land travelling). Through specialization of the character, other forms are also available. In humanoid form, the druid can cast a variety of healing or damaging spells.
Hunter (Ranged damage class)
A combination of a marksman/archer and animal specialist, the hunter specializes in ranged damage dealt by means of a bow, crossbow, or gun with the help of an animal pet. The hunter also employs a series of traps for damaging or disabling enemies.
Mage (Spell damage class)
The wizard-esque damage-dealer of World of Warcraft, the mage employs spells of the "arcane", fire, and frost elements. They have minimal armor. Mages can also conjure food and water to replenish group members, and teleport themselves and others to most major cities.
Paladin (Hybrid class)
A heavily armored holy warrior. Like druids, paladins can specialize to fulfill each of the three major roles in World of Warcraft. (See also: Paladin (character class).)
Priest (Healer/Spell damage class)
A lightly armored class that can protect and heal allies (with "Holy" spells) or bring harm to enemies (with "Shadow" spells).
Rogue (Melee damage class)
A shadowy assassin that can "stealth" to avoid being seen by enemies (providing near-invisibility). The rogue deals damage by dual-wielding small mêlée weapons, and also provides traditional thief skills like lock-picking, pickpocketing, and poisoning.
Shaman (Hybrid class)
Unlike other hybrid classes (paladins and druids), the totem-wielding shaman's tanking abilities are quite limited. However, they can specialize to become effective healers, or damage dealers using either mêlée weapons or spells.
Warlock (Spell damage class)
A sinister combination of the mage and the hunter, the warlock deals magical damage like a mage, but also has demonic "pets" (called minions) like hunters. Depending on their specialization, the warlock's damaging spells can come chiefly in the form of "damage over time" spells that, after being placed on an enemy, slowly deal damage, or in the form of direct damage spells that deal damage all at once, as those of a mage or shaman do.
Warrior (Tank/melee damage class)
A heavily armored class, the warrior is a general mêlée fighter who can wield any non-magical weapon in the game.
The Paladin class was previously only available to the Alliance, and the Shaman only available to the Horde. Now, with the release of The Burning Crusade, the Draenei (Alliance) are able to be shamans and the Blood Elves (Horde) are able to be paladins, removing the previous faction exclusivity. In the Wrath of the Lich King expansion, a tenth class known as the Death Knight will be added, which will also be the game's first Hero class.Go To Speed Leveling guide for wow