hrmageddon from adult swim.
Updated Jan 25 2010
Hr mageddon has become my personal favorite, among turn based strategy games. Here are a few tips.
1 Gang up! Concentrate on killing one rival at a time. A low health character can still fight, kill them!
2 Some people will try to win by grabbing cubes. Do not worry about them, concentrate on killing. Just make sure they don't get enough cubes to win of course.
If a character is in a cube, surround and murder.
3 Fight with that manager if you have one. When gang assasinating put him in front, then it guys, then secretarys and salesmen. Concentrate all attacks on the one target.
4 Use 'Crack the whip'. My Favorite scenario is when an opponent is getting his ass whipped and thinks he will run away and win by getting cubes. Cracking the whip increases the speed of teamates. Chase those yellow bellies down and stab them in the back and take the cubes they were after.
5 Attack through walls. The it guys server crash and the secretarys paper cuts reach through walls in unexpected places, try it.
6 In bottle neck situations(one lane fighting). Best order manager(or salesmen),it guy, secretarys.
7 If you can, kill the salesmen first. They have the lowest health and have nasty attacks.
8 When trying to take a cube, attack with secretarys first they have a chance to knock the opponent out of the cube with staples.
9 Fight from the coffee rooms when you can, not letting the opponent in.
10 Take advantage of attack bonus from behind by turning the victim with attacks.
Have Fun.
HRmageddon from adult swim: a turn-based strategy game where you wage war over office space fighting for every cubicle you can claim. Players hire their own specialized team of employees, take over nearby territory, expand their power, and destroy rivals in brutal business combat.
Controls
This game is controlled by the mouse. Click on a character to bring up a menu of options movement and attacks. Help is available at any time by clicking "Help" at the bottom of the screen or "How to Play" option on the title screen.
Your goal is to take over the office before your rival does. There are two ways to do this:
Control: capturing up cubicles to control the office. Each office map as a defined number of cubes needed to win the game, claim them and you win. Annihilation: Win hrmageddon by killing all of your rivals employees. With no one left alive to oppose you, the office is yours.
Employees:
Your employees are the heart and soul of your organization. You hire them, deploy them, and are ultimately responsible for their death or life in.
Employee stats:
All employees share a few basic attributes that define their abilities and current status.
Health: life force of the employee, when it reaches zero, they die.
Coffee: Employees run on coffee. Each turn employees gain another cup, up to a maximum of five.
Speed: how many tiles and employee can move in a single turn.
Primary attack: every employee has a primary attack that consumes no coffee.
Special: each hr-mageddon employee has unique special powers. These specials consume coffee when used. See the classes section below for details.
Status affects: over the course of the game employees may acquire status affects, bleeding, drunk, etc. these are described in detail in a status affects section below.
Employee classes:
There are four classes of employees in hrmageddon, each with unique powers and abilities.
Salesman:
Salesmen are experts at interfering with enemy progress, their attacks slow or even stop rival employees. Salesmen have the most damaging primary attack, but also have lower health than other classes.
Health: 120.
Speed: seven.
Attack: power slam presentation. One tile range, targets a single enemy, 25 to 30 damage.
two cup special: harassment. One tile range, target single enemy, does 32 to 38 damage. The bad touch it also leaves the victim for rest for two turns, slowing their movement.
4 cup special: flaming Apple empty. 4 tile range, single target, does 12 to 18 damage. Leaves the victim drunk and on fire, causing them to take more damage and lose their next turn.
Passive one: drunken rage. Salesmen with under 25% health, gain plus five bonus to attack, but also suffer a negative three penalty to defense.
the hrmageddon it guy :
It guy, specializes in area of effect attacks which damage multiple enemies. Their primary attack, the mouse flail, is wildly unpredictable in its damage. They have the highest health of all units.
Speed: seven.
Attack: mouse flail. One tile range, targets a single enemy, does five to 38 damage.
2 cup special: server crash. Affects all enemies in a three tile radius doing 20 to 40 damage. All victims also game crashed status of fact, suffering a five attack penalty on their next turn.
4 cup special: firewall of fire. Creates a firewall to read tiles wide, any enemies in the wall take damage immediately. The wall last three turns, and any employee standing in or moving through the wall will take damage.
Passive one: reboot. If it guy takes no action for a turn, no movement or attack, they will gain 10 health at the beginning of their next turn.
Passive 2: security expert. Takes five less damage when being attacked by rabble eight guys.
Receptionist.
The receptionist is the most versatile class. They are the only employee with a range of basic attack, and they have both a single target, an area of a back special. Receptionists are the slowest moving of all employees.
Health: 130.
Speed: six.
Attack: staple gun. 4 tile range, targets a single enemy, does 10 to 30 damage.
2 cup special: cream and sugar. One tile range, target single enemy, does 20 to 25 damage base plus three more for each cup of coffee the victim has currently. The victim also loses 1 cup of coffee.
For cup special: damage of 1000 paper cuts. Three tile range, multiple target, does 20 to 25 damage to all in area. The many paper cuts leave the victims bleeding for two rounds.
Passive one: knock back. The receptionist staple gun as a small chance of knocking its victim act words across the map.
Manager:
The manager is a support expert, with the ability to heal and motivate other employees. Their counterattack makes them the strongest unit on defense.
Health: 130.
Speed: seven.
Attack: Golden pen. One tile range, targets a single enemy, does 20 to 30 damage.
2 cup special: pay raise. For tile range, target single friendly. Restores 30 to 40 health to injured friendly employee.
Passive one: counterpunch. Any time a manager is attack at close range, he will be hit back immediately for 10 to 20 damage.
Passive 2: teambuilding. Any employee standing next to a manager gets plus five defense bonus against all attacks.
Employee status affects.
Status effects get applied to employees over the course of the game from power ups and specials. They are usually temporary. Status affects and bonuses do not stack. Employees will never bleed for more than five turns.
Bleeding: Takes five damage from bleeding at the start turn.
Drunk and on fire: (what a bummer) Take six damage from burning and lose next turn in a drunken stupor.
Demoted: -10 attack penalty.
Harassed: minus two speed.
Motivated: plus 32 speed, plus eight attack bonus.
Promoted: permanent plus 10 attack bonus.
Crashed: minus five attack penalty for one turn.
Office map:
The office map is the field where the game is played. The map is made up of tiles, some of which your employees can move into and others which block their progress. Features that you will see on the office map:
Obstacles: you cannot move into a tile with the obstacle in it, no matter how hard you try.
cubicles: cubicles occupy multiple tiles, but each has a special tile, indicated by an x. Move into this tile, and you'll captured the cubicle, which is your path to winning the game.
Power ups: can be picked up by moving into their tile. Each power up can only be used once.
There are five types of power ups:
Copier: a fully functional copy of your employee, with only one hell.
Transfer: teleport your employee to anywhere on office map.
Holiday bonus: employee is fully healed and motivated for one turn.
Coffee pot: employee coffee level is maxed out at five cuts.
Mystery folder: as a random a fact which may be positive or negative. More likely to be positive, however.
Break room: at the beginning of each turn, any employee standing in the break room games five hell.
Playing the game.
You can play hrmageddon against the computer or against another person.
Single player: when you choose to start a single player game, you'll be asked to select a difficulty level. Normal games will put you on equal terms with the computer player. In hard games that the computer gets more cash to spend on hiring employees.
Multiplayer: when you play multiplier game. You can either join a public game against a random opponent or a private game where you will be given a password to share with a friend.
Employee hiring:
Before the game starts, you will have to hire your division. You can choose any number of employees from the four classes. If you would rather jump in, the pic for me button. Staff up your division for you.
Taking your turn:
hrmageddon is a turn-based game, each player takes turns moving all of their employees on the map. Employees can move and act only once per turn. Here's how your turn will play out:
Move employees: select an employee by clicking on them and click any open tile to get the employee to move to that tile.
Attack or use specials: after moving in employee. The context menu will prompt you to select what you want to do next, attack an enemy, use a special ability, and the employees turned, or undo the move. Any options which are currently unavailable will be played out.
Capture cubicles: moving in employee into the cubicle tile marked with the ex-will capture that cubicle. Every cube you capture will also give you an attack bonus. And turn. Your turn will end when all your employees have acted or when you hit that and turn button. In multiplayer games, there is also a time limit, which will end your turn automatically if you take too long.
Combat.
Combat formula:
Combat hrmageddon uses a special formula,
Attack damage plus all attack bonuses, minus all defense bonuses equals damage done.
Combat bonuses.
The following bonuses and penalties affect the outcome of an attack. Crash. Caused by server crash. Attack penalty.
Demoted: caused by the mystery folder power up, attack penalty.
Drunken rage: happens to salesman when they are under 25% health. Attack bonus and defense penalty.
Motivated: Caused by managers crack the whip and the holiday bonus power up. Attack bonus.
Promoted: caused by the mystery folder power up. Attack bonus.
Team building: bonus granted by standing next to a friendly manager. Defense bonus.
Backstab: bonus granted by attacking from behind. At bonus.
Cube attack bonus: bonus granted by controlling cubes. Attack bonus for each cube controlled.
Cube defense bonus: bonus granted by standing inside a cube. Defense bonus.
Security expert: It guy bonus when attack it by another it guy. Defense bonus.
This new game hrmageddon is a blast play it at adult swim